let x=0;
let y=0;
let radius = 50;
let speed = 1;
function setup(){
const canvas = createCanvas(500, 500);
canvas.parent("sketch");
y = height / 2;
x = -radius;
strokeWeight(0.3);
fill("hsl(39, 100%, 50%)");
}
function draw() {
background(173, 216, 230, 20);
circle(x, y, radius);
speed *= 1.0;
x += speed;
if (x > width + radius) {
x = -radius;
speed = 1;
}
}